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Open Asset Import Library
Developer(s) Alexander Gessler
Thomas Schulze
Kim Kulling, et al.
Stable release
5.1.4 / December 18, 2021 ; 9 months ago  ( 2021-12-18 )
Repository
Operating system Cross-platform
Type 3D model import library
License BSD
Website www .assimp .org

Open Asset Import Library ( Assimp ) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats . Written in C++ , it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax , C# , Python ) are developed as part of the project or are available elsewhere. [1] Given the importance and the benefits of Assimp, a pure Java (/Kotlin) port is being developed here .

The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set. [2]

Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS , DirectX X , Wavefront OBJ and Blender 3D (.blend). [3] As of Version 3.0 Assimp also provides export functionality for some file formats. [4]

Projects using Assimp [ edit ]

Several open source projects use Assimp, such as Godot , [5] MonoGame [6] and Urho3D .

See also [ edit ]

References [ edit ]

  1. ^ "Docs" . Archived from the original on 2018-03-10 . Retrieved 2018-03-10 .
  2. ^ "Features" .
  3. ^ "Features" .
  4. ^ "Open Asset Import Library" .
  5. ^ "Godot Engine" . GitHub . 21 November 2021.
  6. ^ "MonoGame.Dependencies/Assimp at master · MonoGame/MonoGame.Dependencies" . GitHub .

External links [ edit ]