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Developer(s) |
Alexander Gessler
Thomas Schulze Kim Kulling, et al. |
---|---|
Stable release |
5.1.4 / December 18, 2021
|
Repository | |
Operating system | Cross-platform |
Type | 3D model import library |
License | BSD |
Website |
www
|
Open Asset Import Library ( Assimp ) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats . Written in C++ , it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax , C# , Python ) are developed as part of the project or are available elsewhere. [1] Given the importance and the benefits of Assimp, a pure Java (/Kotlin) port is being developed here .
The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set. [2]
Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS , DirectX X , Wavefront OBJ and Blender 3D (.blend). [3] As of Version 3.0 Assimp also provides export functionality for some file formats. [4]
Projects using Assimp [ edit ]
Several open source projects use Assimp, such as Godot , [5] MonoGame [6] and Urho3D .
See also [ edit ]
References [ edit ]
- ^ "Docs" . Archived from the original on 2018-03-10 . Retrieved 2018-03-10 .
- ^ "Features" .
- ^ "Features" .
- ^ "Open Asset Import Library" .
- ^ "Godot Engine" . GitHub . 21 November 2021.
- ^ "MonoGame.Dependencies/Assimp at master · MonoGame/MonoGame.Dependencies" . GitHub .
External links [ edit ]